Through its ability to enhance social presence, Second Life provides a virtual, learner-centered environment through which instructors and students can mediate the tensions that typically arise in many current approaches to online education. Such technologies allow for a “relationship among learning, playing, and helping” (Barab, Arici, and Jackson 2005, 15) by providing opportunities for human [...]
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The Real Class War Again: In Class
Nearly every child in America hopes to become a college graduate. Her ambitions are at least partly realistic—rates of high school graduation and college-going are very high. But the chances she will succeed in college are more modest: Less than 60 percent of students entering four-year institutions earn bachelor’s degrees, and barely one-fourth of community [...]
You’re Never Alone in Second Life
A glimpse into the world of the N-Gen’s texts seems to indicate that these learners have grown up doing the very things that traditional pedagogy discourages. When viewed in this context, the N-Gen student may appear deficient, lacking the skills necessary to succeed in the academic world. Texts that do not look like books or [...]
The Dream of (Canadian) Centralization
A Gartner analyst thinks Canada’s natural resources and cooler temperature can help it take advantage of the growing cloud computing trend to provide services and Web applications.
The country has an estimated server installed base of more than one million units, and in the next five years, the market will demonstrate incremental growth typical of a [...]
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